Bridging The Spectrum
USC Cinematic Arts crosses the spectrum of media creation from film and television to games and interactive
experiences, giving students the skills and vision to become tomorrow's creative leaders.
Summer Program classes are taught by leading industry professionals during two separate six-week sessions. Spend time on our state of-the-art campus taking classes focused on feature filmmaking, editing, animation, writing, computer graphics, interactive game design, and the business of the industry, among many others.
The Expanded Animation Research + Practice program offers an MFA curriculum that focuses on animation created from an artist's and director's point of view. Conceived to support and encourage experimentation, emphasize research in the field of animation, and facilitate a diversity of ideas from a broad range of thought, courses in the program explore innovation with the goal of inspiring students beyond their current artistic boundaries.
USC Marshall offers students the unique opportunity to complete coursework in both the School of Cinematic Arts and the Marshall School of Business. Upon successful completion of all requirements of the 4 year program, students receive a Bachelor of Science in Business Administration with an emphasis in Cinematic Arts. Graduates of this joint program are well-equipped to apply their skills to both business and cinema professions. The program is available to entering or first semester Marshall Freshmen Only.
It all begins with a script. Before any film, television show, web series, or video game can become a phenomenon, the project need words on a page. The John Wells Division of Writing for Screen & Television teaches students how to create the kinds of scripts that excite directors, producers, agents, and managers.
The Peter Stark Producing Program exposes students to the full spectrum of the entertainment business and creative development, covering every step of the process-from nurturing and developing an idea to outlining an international distribution and marketing campaign.
In today's global culture of multiple screens and diverse forms of media, every industry needs innovators who are able to create, develop and manage digital media in ways that engage and inspire people and constituencies. Media Arts + Practice (MAP) teaches the art and technologies of digital design, cinematic media, and storytelling. MA+P students are both makers and scholars of innovative digital media.
Playful and interactive experiences make up the fastest growing segment of the entertainment industry. The Interactive Media & Games Division has been a pioneer in teaching the foundations of games and interactive media as well as moving the field forward with innovative research concepts. Students explore the full potential of game design and interactive experiences.
Everywhere you look these days there are screens that need content. The Film & Television Production Division teaches students how to make compelling, in-demand content for screens of every size-whether it's IMAX or a hand-held device.
The Division of Cinema & Media Studies provides the kind of in-depth knowledge of media and entertainment that serves as a foundation for jobs across the industry and in the classrooms as renowned media scholars.
The John C. Hench Division of Animation + Digital Arts teaches every aspect of art in motion and prepares its students for careers ranging from traditional cartoon animation to cutting edge visual effects, and as experimental artists.