Student Showcase: Demo Day Play Video Demo day is a time for advanced games students to come together to share their video games with family, friends and the video game industry.
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Playful and interactive experiences make up the fastest growing segment of the entertainment industry. USC has been a pioneer in teaching the foundations of games and interactive media while also moving the field forward with innovative research concepts. The Princeton Review has ranked USC the #1 Game Design school in North America every year since its ranking system began in 2009.


The women of IMGD are changing the face of games

Los Angeles Times feature
Student Profile

Made with Unity: Friend & Foe - Breakwater Studios Ltd.

Alex Matthew
Alumni Profile

Back-to-Back BAFTA Awards for USC Games

Student Profile

Student Stories

Catherine Fox

Catherine Fox
BA, Interactive Media & Games '16

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Chris Velez

Chris Velez
BA, Interactive Media & Games '15

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Alejandro Quan-Madrid

Alejandro Quan-Madrid
MFA, Interactive Media & Games '16

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Featured Student Work


Gear Frontier





Gib Gods


Degree Programs

Bachelor of Arts

The Bachelor of Arts in Interactive Entertainment explores the full potential of game design and interactive experiences. Students learn about the depth and diversity of the form-from AAA development processes to indie and experimental genres of play, from virtual and alternate realities to expressive and meaningful games designed to enrich, educate, and influence a wide audience.

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Masters in Fine Arts

The Master of Fine Arts is an inclusive, creative, and entrepreneurial community that is supportive of all forms of game and interactive design. Students explore experimental and artistic games as well as those with a commercial focus and are encouraged to look beyond what are called "games" today as part of a curriculum dedicated to innovating every form of interactive. This, in part, is why the Division has a distinguished record of producing work and teams that have gone on to become startup game, mobile, virtual reality, and other innovative interactive companies.

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Game Animation

The Minor in Game Animation gives students the ability to learn game animation with an emphasis on interaction and playability. Mechanics are just part of the equation in game design. Students learn how to make a game look great in 3D, 2D, and experimental spaces.

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Game Audio

Soundscapes and audio interactivity are two of the most in-demand and growing aspects of the video game and interactive industry. Students who minor in Game Audio learn how to make a game or interactive media experience sound great from genuine pioneers from the field.

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Game Design

The Interactive Media & Games Division's Game Design minor teaches how to design and analyze games from whiteboard to screen. Whether an aspiring designer, artist, entrepreneur, or simply a game enthusiast, students gain the skills and vocabulary needed to stand out in the fastest growing segment of the entertainment industry.

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Game Entrepreneurism

What does it take to take an idea into the marketplace? Where do most game startups fail while others succeed? How can game artists protect themselves when forming a company? A minor in Game Entrepreneurism helps game designers take their ideas to the next level, teaching how to form, maintain, and expand their team into a business.

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Game Studies

Games are a major cultural form, with game sales now exceeding box office revenue in the United States. Attention to games and interactive media is growing, and it has become necessary to understand them as meaningful systems, reflect on their cultural influence, and to help guide their evolution with insightful criticism. The game studies minor prepares a student with fundamental underpinnings in media criticism and games.

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Game User Research

Game and interaction design are deeply dependent upon human-computer interaction and the ability to use research methods to improve player experience. Game user research is a critical aspect of game design and development that involves management of playtests and usability tests of the software, technology and rules. Along with the ability to analyze and design for optimal player experience, this field combines the ability to analyze large batches of data, and an understanding of how to build applications that mine data from users; these skills form the backbone of an incredibly valuable team member for digital entertainment products.

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Contact Information

Interactive Media & Games Division
USC School of Cinematic Arts
Sam Roberts, Assistant Director
University Park, SCA 2nd Floor
Los Angeles, CA 90089.2211
Phone: 213.821.4472