Cinematic Arts minors offer undergraduates an opportunity to become familiar with the art form, its history and techniques through a diversified set of classes in the school's divisions. Students may choose to sample two or more different aspects of the world of film, television, and interactive media or concentrate in an area of primary interest.
The minor in 3-D animation in cinematic arts offers an introduction to basic animation principles and history, as well as creative and skill-based instruction in 3-D computer animation. Through elective choices students may focus their studies on their specific area of interest, including visual effects, motion capture, virtual reality, modeling or character animation.
Animation & Digital Arts (ANDA)
An introduction to the theory and practice of animation, including its relationship to the history of art and cinema, creative writing, and basic film production that will
provide students with an opportunity to create both personal and collaborative work in a wide range of genres.
Successful completion of a final project is required.
A minor in cinematic arts is available to USC undergraduate students in all schools and departments. The minor provides the opportunity for students to become familiar with various aspects of media study.
Cinema-Television for the Health Professions (CNHP)
The Health Profession is increasingly cinematic. The Cinema-Television for Health Profession minor is designed for students who plan to enter careers or professional programs in medicine after graduation and are interested in working with film and television producers to disseminate accurate health information to the public.
The minor in comedy is designed to train students in the creation of comedic entertainment in film, television and new media. To apply to the minor in comedy, a student must be in good academic standing, have a declared major, and be currently enrolled in or have completed with a passing grade CTWR 404 Foundations of Comedy.
Digital Studies (DGST)
The minor in Digital Studies explores the rich potential of digital media for critical analysis and creative discovery. Learning the exciting and dynamic potential of a broad array of tools and technologies, students create innovative, scholarly projects, ranging from photo-essays to Web-based documentaries, from interactive videos to sophisticated Web sites, and from typography in motion to 3-D visualizations.
The minor in the Entertainment Industry provides students interested in media content creation with a focused curriculum that will give them insight into the economic factors and professional practices that influence the creative process, and how they interact with social, historical, technical and aesthetic elements. To be eligible for the Entertainment Industry minor, a student must be in good academic standing, have a declared major, and have completed CTCS 190 Introduction to Cinema with a C or better. To declare the minor, a student must submit a Change of Major/Minor form to Cinematic Arts Student Services, SCB 105.
The minor in future cinema explores the frontier of audiovisual storytelling, building on the cutting edge research within the School of Cinematic Arts. Students will explore the creative and technological transformations of an industry in transition as cinema becomes live, playable, immersive, mobile, virtual, crowdsourced and more.
The skills of the modern animator, visual effects artist, performance capture professional and many others are of great value in the games industry when paired with an understanding of how these assets can be used in games and systems. The Game Animation Minor provides an educational path that teaches both systems thinking and the skills and creativity of an animator.
Game audio professionals must not only be competent in one area (e.g., expressly in music composing, or in audio recording), but in other areas of audio and in theories of procedurality and interaction. This minor provides grounding in game design and systems thinking, while also providing theoretical backing and skills in audio design and composition to prepare students to design successful audio for the games industry.
Game Design is the next great design field, and individuals of many professions and skill sets will benefit from understanding how to design for interactivity and new technology. The Game Design minor teaches basic iterative design and prototyping skills while providing students the opportunity to explore design for new technologies and the skills of user assessment and usability testing.
The modern media, technology and entertainment fields are built on the backs of new businesses and new ideas. To start a successful business, a young videogame entrepreneur needs specific knowledge of the processes for setting up a business, finding investment and turning their creative project from prototype to finished project. The Game Entrepreneurism Minor provides an educational path that teaches hard business thinking for creative entrepreneurs.
Games are a major cultural form, with game sales now exceeding box office revenue in the United States. Attention to games and interactive media is growing, and it has become necessary to understand them as meaningful systems, reflect on their cultural influence, and to help guide their evolution with insightful criticism. The game studies minor prepares students with fundamental underpinnings in media criticism and games.
Game User Research
Game and interaction design are deeply dependent upon human-computer interaction and the ability to use research methods to improve player experience. Game user research is a critical aspect of game design and development that involves management of playtests and usability tests of the software, technology and rules.
Media and Social Change
The minor in media and social change provides the opportunity for students who are interested in media content creation and research to take classes in a focused curriculum on the various aspects of media for change. Students will gain insight into the professional practices of creating media content, analyzing existing content, and learning how they can influence the future by integrating social issues into the work they are doing in related fields.
The minor in science visualization offers an introduction to science visualization methodology and practice focused in an area of relevant research. The minor is structured to provide the skills and knowledge needed in science visualization, and will culminate in a capstone project under the close supervision of faculty in both animation and science.
The minor in screenwriting is designed to train non-writing majors in the challenging field of creating stories for screen and television. Students learn to write feature-length screenplays, both comedic and dramatic teleplays, and explore specialized areas while learning the fundamentals of character, conflict, and scene structure.
Who designs theme parks, museums, fireworks shows, water fountain spectaculars, and parades? Themed entertainment designers do. From cruise ships to casinos to immersive educational retreats, the Themed Entertainment Minor teaches students to design almost anything that involves submerging a real, live human being into a story in a truly robust, physical way.