Cinematic Arts minors offer undergraduates an opportunity to become familiar with the art form, its history and techniques through a diversified set of classes in the school's divisions. Students may choose to sample two or more different aspects of the world of film, television, and interactive media or concentrate in an area of primary interest.
An introduction to the theory and practice of animation, including its relationship to the history of art
and cinema, creative writing, and basic film production that will provide students with an opportunity to
create both personal and collaborative work in a wide range of genres.
Successful completion of a final project is required.
A minor in cinematic arts is available to USC undergraduate students in all schools and departments. The minor provides the opportunity for students to become familiar with various aspects of media study.
Done in collaboration with the Keck School of Medicine at USC, this program gives researchers and clinicians the cinematic knowledge they need to establish clear lines of communication with television and movie producers.
The minor in Digital Studies explores the rich potential of digital media for critical analysis and creative discovery. Learning the exciting and dynamic potential of a broad array of tools and technologies, students create innovative, scholarly projects, ranging from photo-essays to Web-based documentaries, from interactive videos to sophisticated Web sites, and from typography in motion to 3-D visualizations.
The minor in science visualization offers an introduction to science visualization methodology and practice focused in an area of relevant research. The minor is structured to provide the skills and knowledge needed in science visualization, and will culminate in a capstone project under the close supervision of faculty in both animation and science.
The minor in screenwriting is designed to train non-writing majors in the challenging field of creating stories for screen and television. Students learn to write feature-length screenplays, both comedic and dramatic teleplays, and explore specialized areas while learning the fundamentals of character, conflict, and scene structure.
The skills of the modern animator, visual effects artist, motion capture professional and many others are of great value in the games industry when paired with an understanding of how these assets can be used in games and systems. The Game Animation Minor provides an educational path that teaches both systems thinking and the skills and creativity of an animator.
Game audio professionals must not only be competent in one area (e.g., expressly in music composing, or in audio recording), but in other areas of audio and in theories of procedurality and interaction. This minor provides grounding in game design and systems thinking, while also providing theoretical backing and skills in audio design and composition to prepare students to design successful audio for the games industry.
Design for games is a young, exciting field applicable to media artists working all over the world, in different aspects of the industry and with as many different tools as possible. The Game Design minor teaches iterative design and prototyping skills while providing students the opportunity to explore design for new technologies and the skills of user assessment and usability testing.
The modern media, technology and entertainment fields are built on the backs of new businesses and new ideas. To start a successful business, a young videogame entrepreneur needs specific knowledge of the processes for setting up a business, finding investment and turning their creative project from prototype to finished project. The Game Entrepreneurism Minor provides an educational path that teaches hard business thinking for creative entrepreneurs.