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Tabletop Game Development

Units: 2
Student Level: All

Jun 26 - Aug 4 Add to cart
In Person
Schedule: Mon/Wed 1:00 pm - 3:20 pm
Orientation: Jun 19, 2023 at 2:00 PM
Max. Seats: 16
Faculty: Sean Bouchard


About the Class

Tabletop Game Development will cover non-digital games from a critical and a practical perspective, encompassing eurogames, licensed games, party games, premium big-box games, wallet games, collectible trading card games, pencil-and-paper role-playing games and more!

Hobby games are a billion dollar industry and experiencing major growth, spurred by technological and cultural trends. Students will study and analyze popular board games and card games, gaining an understanding of the elements that make hobby games successful.

Course Objectives

The course will give students a greater understanding of tabletop game mechanics that would be useful in any game design program, including:

  • Game mechanics
  • Dynamic systems
  • Themes
  • Anesthetics
  • Historical and modern trends
  • Design patterns

Additionally, students will also gain practical knowledge of the procedures, tools, and techniques used to develop and produce a physical game, and complete the course with a portfolio-ready example of a game you have taken through this process.

Important Additional Information

  • All dates and times of the course are subject to change.
  • Additional tutorials are taught outside scheduled class dates and times.

INSTRUCTOR(S): Sean Bloom