CTIN 101 Fundamentals of Procedural Media (2 units)

Introduction to the procedural nature of interactive media. Developing proficiency in procedural literacy, reading and creating computational media. (Duplicates credit in former CTIN 400.)
This course is not focused on learning a specific programming language, but on helping the future game designer, 3-D modeler, interactive writer, or software engineer become procedurally literate.

CTIN 191 History of Themed Entertainment (4 units)

Introduction to the field of themed entertainment and education design, covering its history, and, especially, current practice.
A critical look at the development of the theme park industry and the theories and models that shaped its course and development.

CTIN 458 Business and Management of Games (2 units) 

Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright and intellectual property.

CTIN 488 Game Design Workshop (4 units) 

An introduction to making games. Students will explore the principles of game design through the entirely analog creation of portfolio quality card, board and tabletop games.

CTIN 497 Interactive Media Startup (1 unit)

Pitching, production planning, forming a company and seeking funding for your creative media idea.
Ideation and Pitching, the fundamentals of coming up with your idea and beginning to market yourself.