JOHN C. HENCH ANIMATION & DIGITAL ARTS
CTAN 330 Animation Fundamentals (2 units)
Description: An introduction to the fundamentals of animation, covering such topics as timing, anticipation, reaction, overlapping action, and metamorphosis.
CTAN 420 Concept Design for Animation (2 units)
Description: Creating characters and environments for animation, live action, and video games.
CTAN 435 Story Art Development (2 units)
Description: Using basic storyboarding techniques to develop a sense of character, plot, and continuity. Technical aspects of developing ideas into films.
CTAN 436 Writing for Animation (2 units)
Description: Workshop exploring concept and structure of long and short form animated films through practical writing exercises.
CTAN 443L Character Development for 3-D Animation and Games (2 units, max 4)
Description: Development, modeling, and animation with an emphasis on character setup features: rigging, skeletons, deformers, and scripting. Applying principles of traditional animation to 3-D character rig/puppet. Prerequisite: CTAN 452.
CTAN 448 Introduction to Film Graphics – Animation (4 units)
Description: An introduction to methods for creating analog animation through experimentation with imagery, concepts and materials. Emphasis on basic timing principles and hands-on techniques.
CTAN 451 History of Animation (2 units)
Description: In-depth survey of historical developments, styles, techniques, theory and criticism of animation as an art form.
CTAN 452 Introduction to 3-D Computer Animation (2 units)
Description: Lecture and laboratory in computer animation: geometric modeling, motion specification, lighting, texture mapping, rendering, compositing, production techniques, systems for computer-synthesized animation.
CTAN 455L Organic Modeling for Animation (2 units)
Description: The art of digital sculpting for animated characters, with visual effects integration. Recommended preparation: CTAN 452 or CTAN 462.
CTAN 462 Visual Effects (2 units)
Description: Survey of contemporary concepts and approaches to production in the current state of film and video effects work. Digital and traditional methodologies will be covered, with a concentration on digital exercises illustrating modern techniques.
CTAN 464L Digital Lighting and Rendering (2 units)
Description: Concepts, tools and techniques used to create cinematic lighting and rendering in computer-generated imagery (CGI). Prerequisite: CTAN 452 or CTAN 462
CTAN 485L Pipeline and Character Modeling for Animation (2 units)
Description: Modeling and pipeline integration for 3-D animation props, sets and characters. Recommended preparation:Prior knowledge in Maya preferred. This class teaches all the necessary skills to model and texture 3-D characters in Maya and ZBrush.
CTAN 502L Experiments in Immersive Design (2 units)
Description: An in-depth exploration of aesthetics and techniques involved in the conceptualization, design and creation of immersive media and stereoscopic imaging. (Duplicates credit in former CTAN 502a.)
CTAN 504L Creative Production in Virtual Reality (2 units)
Description: A creative studio course in producing both a linear cinematic virtual reality short film and associated real-time immersive experience.
Prerequisite: CTAN 502L
CTAN 563 Advanced Computer Animation (2 units)
Description: Investigation of advanced computer techniques related to character representation and various types of algorithmically defined animation produced on either film or videotape. Prerequisite: CTAN 452
CTAN 565L Motion Capture Performance (2 units)
Description: The art of directing, acting, and creating story for motion capture will be explored while learning the technology behind bringing virtual actors to life. Prerequisite: CTAN 564
CTAN 599 Special Topics Motion Graphics Design (2 units)
Description: A special projects course. Recommended preparation: Previous advanced animation production experience.