The only program of its kind tied to a cinematic arts school, the Interactive Media & Games Division offers unprecedented opportunities for students to explore media convergence in an environment that leverages the natural advantages of its Los Angeles setting. Presenting a broad and deep curriculum, the division explores the methods and technologies that are shaping art and entertainment today, and provides leading edge research and a hotbed of ideas for future professional storytellers.
The faculty admissions committee evaluates applications for originality, clarity, personal insight and artistic excellence. Considerable importance is placed on the Cinematic Arts personal statement, writing samples, portfolio list, creative work sample and letters of recommendation. By limiting the evaluation to the items listed, the committee ensures that all applicants are judged by the same criteria.
The following items must be submitted to be considered for admission to the Interactive Entertainment B.A. program.
- SCA Supplemental Application for Admission
- SlideRoom Application
- Cinematic Arts Personal Statement
- Project Question
- Creative Portfolio List
- Creative Work Sample
- STARS Report
- Letters of Recommendation (3)
- Fall Admission: February 1st (Application will open on August 1st)
Spring Admission — Current USC students only: September 1st (Application will open on June 15th)
Cinematic Arts Personal Statement (Must be uploaded in PDF format only):
The Cinematic Arts Personal Statement is an opportunity to express your ideas about and interest in Interactive Entertainment, help us to understand your background and creative potential, and explain why you would like to study interactive media production at the School of Cinematic Arts. This statement will be read by the admissions committee as a measure of creativity, self-awareness and vision. Your statement should give the committee a sense of your long-term goals and artistic ambitions. It should answer the questions: "Who are you as a person? What are you trying to say, using interactive media? Why do you want to attend the Interactive Entertainment Program? What are your career/professional/artistic goals?"
Project Question (Must be uploaded in PDF format only):
Describe a project that you have worked on that was a failure. Describe the situation in which the project took place, the objectives of the project and others (if any) who were part of the project team. Be clear about your role in the project. Describe how and why the project failed. Finally, summarize what you learned from the project and what you would do differently next time. (No more than one page)
- Creative Portfolio List (Must be uploaded in PDF format only)
The Creative Portfolio List is a written record of the applicant's creative material. Please list all of your creative work, when and in what capacity it was created. For example, was the work made in a class or for a show? What was your role? List your most recent work first and list related work as a single entry, such as a group of drawings completed for a single showing. If you have created interactive software, animation or games, please be sure to list these on your portfolio and describe the development environment for the piece. For example, the program or language used. If you have created paper-based games, please list these as well. The name of the institution or publication should be included when listing creative materials prepared for a class or publication. An example is below:
- June 2008, Honors, 16mm black-and-white film, one hour. Position: writer/director. Honors is a story about two competitive college roommates. Produced for an advanced film production workshop: "Film Production II," University of San Diego, San Diego, California.
- February 2008, "Cellomorphosis," short story. Position: writer. A variation on the novella by Franz Kafka; published in Writing, vol. IV, 2007, at Amherst College, Amherst, Massachusetts.
- Jan 2008, No-Tag Team, Flash game. Position: game designer, programmer. A short, experimental game about two game avatars who wander an unknown land without ever finding each other. Made in a Flash Workshop at Boston Community College. Available to play at http://www.mysite.com/thisisnotagteam.html.
Creative Work Sample (Upload in Portfolio section)
The creative work sample represents your best or most relevant work. Choose a major piece of work that you are extremely proud of for your creative sample. If you have completed a game or animation project, you should strongly consider including this. Otherwise this work might be digital or analog, it or may be a film, photo essay, script or story. For visual art, you may submit a small selection of pieces. Make sure your piece is easily viewable by the admissions committee. If you are uncertain that your software will run, include screenshots and a video play-through just in case.
You should keep in mind that the committee has limited time to look at each applicant's file, so send a creative sample that can be viewed, played or read in less than 10 minutes. Please limit the length of a written creative sample, e.g. movie scripts and prose should be no more than 20 pages.
We are looking for individuals who show both proven talent and personal initiative. Use the creative sample to show us your best work and the portfolio to show us the breadth of your creative endeavors.
For physical games and creative pieces, you can submit a PDF of the rules or text, along with video, photographs and other documentation. An online link will allow you to showcase several of your works, giving the committee a better sense of your skills and talent.
Letters of Recommendation
Three letters of recommendation in no particular format are required. At least one letter of recommendation must be an academic reference. All letters of recommendation must be submitted via the SlideRoom references system. Applicants are responsible for requesting letters of recommendation as well as confirming that they have been submitted by the deadline.
In order to be considered for admission, all required applications and materials must be submitted by the deadline. Late applications will not be considered. It is the applicant’s responsibility to ensure that all materials are submitted.
The School of Cinematic Arts cannot verify receipt of any application materials. Applicants may check their SlideRoom Application portal for the status of materials.
View all Application Deadlines.
All applicants wishing to be considered for admission must complete the following steps in the application process (where applicable):
Step 1: Submit the SCA Supplemental Application for Admission
To begin the application process, you must submit the online SCA Supplemental Application.
Step 2: Submit Supplemental Materials via the SlideRoom Application
In addition to the SCA Supplemental Application for Admission, all applicants are required to submit supplemental materials via the SlideRoom Application. Please be sure to submit the SlideRoom Application titled: "Interactive Entertainment B.A. Program — Current USC Transfer Applicants". All materials must be submitted via the SlideRoom application and any materials sent by mail or email will not be considered.
Step 3: Submit a Copy of Your STARS Report
Please submit a PDF copy of your STARS report in the SlideRoom application.
You can save any document as a PDF (for free). Once you have your STARS Report ready to save as a PDF, click to print and then choose “Save as PDF” instead of selecting a printer.
View the step-by-step instructions here: https://helpx.adobe.com/acrobat/how-to/print-to-pdf.html. Note: You will need to have Adobe Reader installed on your computer to do this; it is free download and available here: http://get.adobe.com/reader/.