Situated inside the world class cinematic arts school, the Interactive Media & Games Division offers unprecedented opportunities for students to explore media convergence in an environment that leverages the natural advantages of its Los Angeles setting. Presenting a broad and deep curriculum, the division explores the methods and technologies that are shaping art and entertainment today, and provides leading edge research and a hotbed of ideas for future of storytelling.
The faculty admissions committee evaluates applications for originality, clarity, personal insight and artistic excellence. Considerable importance is placed on the creative work demonstrated within the application. Some applicants may be contacted for an interview in order for the admissions committee to learn more information or gain clarification of submitted materials. By limiting the evaluation to the items listed, the committee ensures that all applicants are judged by the same criteria.
*Note: All admitted internal Game Development and Interactive Design transfer students will be placed on a non-negotiable three-year course plan. This means that transfer students will enter the sophomore cohort. Internal transfer students who have already taken our introductory cycle of classes may be eligible to graduate in less time, however three years minimum will be the expectation.
Access the Game Development and Interactive Design Program - Current USC Transfer SlideRoom Application here.
Cinematic Arts Personal Statement (Must be uploaded in PDF format only):
The Cinematic Arts Personal Statement is an opportunity to express your ideas about and interest in Interactive Entertainment, help us to understand your background and creative potential, and explain why you would like to study interactive media production at the School of Cinematic Arts. This statement will be read by the admissions committee as a measure of creativity, self-awareness and vision. Your statement should give the committee a sense of your long-term goals and artistic ambitions. It should answer the questions: "Who are you as a person? What are you trying to say, using interactive media? Why do you want to attend the Game Development and Interactive Design Program? What are your career/professional/artistic goals?"
Project Question (Must be uploaded in PDF format only):
Describe a project that you worked on with multiple collaborators that let you feeling proud and fulfilled. Discuss your role in the project and explain why this collaboration was successful. Then, describe another collaborative project that left you unsatisfied. Discuss your role in the project and explain why this collaboration frustrated you. Finally, summarize what you learned from each of these experiences and describe the lessons you learned that inspire your future collaborations. (No more than two pages)
Creative Portfolio List (Must be uploaded in PDF format only)
The Creative Portfolio List is a written record of the applicant's creative material. Please list all of your creative work, when and in what capacity it was created. For example, was the work made in a class or for a show? What was your role? List your most recent work first and list related work as a single entry, such as a group of drawings completed for a single showing. If you have created interactive software, animation or games, please be sure to list these on your portfolio and describe the development environment for the piece. For example, the program or language used. If you have created paper-based games, please list these as well. The name of the institution or publication should be included when listing creative materials prepared for a class or publication. An example is below:
- June 2008, Honors, 16mm black-and-white film, one hour. Position: writer/director. Honors is a story about two competitive college roommates. Produced for an advanced film production workshop: "Film Production II," University of San Diego, San Diego, California.
- February 2008, "Cellomorphosis," short story. Position: writer. A variation on the novella by Franz Kafka; published in Writing, vol. IV, 2007, at Amherst College, Amherst, Massachusetts.
- Jan 2008, No-Tag Team, Flash game. Position: game designer, programmer. A short, experimental game about two game avatars who wander an unknown land without ever finding each other. Made in a Flash Workshop at Boston Community College. Available to play at http://www.mysite.com/thisisnotagteam.html.
Creative Work Sample (Upload in Portfolio section)
The creative work sample represents your best or most relevant work. Choose a major piece of work that you are extremely proud of for your creative sample. If you have completed a game or animation project, you should strongly consider including this. Otherwise this work might be digital or analog, it or may be a film, photo essay, script or story. For visual art, you may submit a small selection of pieces. Make sure your piece is easily viewable by the admissions committee. If you are uncertain that your software will run, include screenshots and a video play-through just in case.
You should keep in mind that the committee has limited time to look at each applicant's file, so send a creative sample that can be viewed, played or read in less than 10 minutes. Please limit the length of a written creative sample, e.g. movie scripts and prose should be no more than 20 pages.
We are looking for individuals who show both proven talent and personal initiative. Use the creative sample to show us your best work and the portfolio to show us the breadth of your creative endeavors.
For physical games and creative pieces, you can submit a PDF of the rules or text, along with video, photographs and other documentation. An online link will allow you to showcase several of your works, giving the committee a better sense of your skills and talent.