A member of the USC Games family of degree offerings, the Game Art BFA combines animation and drawing skills with a core education in collaboration, interaction design, and the underlying technical aspects of real time art. This degree prepares students for future careers in the fields of technical game art, environmental art, concept design and game animation, offering both a breadth of education, as well as the ability to specialize in the student's field of choice.
The faculty admissions committee evaluates applications for originality, clarity, personal insight and artistic excellence. Considerable importance is placed on the Cinematic Arts personal statement, writing samples and letters of recommendation, though the element that will be most critically examined will be the student's creative portfolio. By limiting the evaluation to the items listed, the committee ensures that all applicants are judged by the same criteria. Some applicants may be contacted for an interview in order for the admissions committee to learn more information or gain clarification of submitted materials.
Cinematic Arts Personal Statement (Must be uploaded in PDF format only):
The Cinematic Arts Personal Statement is an opportunity to express your ideas about and interest in Interactive Entertainment, help us to understand your background and creative potential, and explain why you would like to study interactive media production at the School of Cinematic Arts. This statement will be read by the admissions committee as a measure of creativity, self-awareness and vision. Your statement should give the committee a sense of your long-term goals and artistic ambitions. It should answer the questions: "Who are you as a person? What are you trying to say, using interactive media? Why do you want to attend the Interactive Entertainment Program? What are your career/professional/artistic goals?"
Project Question (Must be uploaded in PDF format only):
Describe a project that you worked on with multiple collaborators that let you feeling proud and fulfilled. Discuss your role in the project and explain why this collaboration was successful. Then, describe another collaborative project that left you unsatisfied. Discuss your role in the project and explain why this collaboration frustrated you. Finally, summarize what you learned from each of these experiences and describe the lessons you learned that inspire your future collaborations. (No more than one page)
- Creative Portfolio List (Must be uploaded in PDF format only)
The Creative Portfolio List is a written record of the applicant's creative material. Please list all of your creative work, when and in what capacity it was created. For example, was the work made in a class or for a show? What was your role? List your most recent work first and list related work as a single entry, such as a group of drawings completed for a single showing. If you have created interactive software, animation or games, please be sure to list these on your portfolio and describe the development environment for the piece. For example, the program or language used. If you have created paper-based games, please list these as well. The name of the institution or publication should be included when listing creative materials prepared for a class or publication.
Please list any 3D art and animation software you are familiar with, as well as any other software or skills you believe would be applicable.
Portfolio (Upload in Portfolio section)
Moving images should be uploaded as individual files not to exceed a total of 15 minutes of material. Materials must be uploaded as separate files and not one compilation reel. The combined total should be under 15 minutes. Regarding playable game content, browser games that do not require installation or have strict system requirements will be more accessible to our admissions committee.