Interactive Media & Games students screening projects in 3D.

The USC School of Cinematic Arts Complex is located in the heart of Los Angeles.

A special effects-heavy film shoot at the Robert Zemeckis Center for Digital Arts.

The Academy of Motion Picture Arts & Sciences Courtyard is located at the entrance to the Cinematic Arts Complex.

John C. Hench Division of Animation & Digital Arts students have dedicated cubicle space where they can work year round.

Interactive Media & Games students unveil their projects at Demo Day, USC’s twice-a-year exhibition of student video games.

The SCA’s post-production facilities include four large Avid labs for editing in the Marcia Lucas Post-Production Center.

The arches at the entrance of the School of Cinematic Arts Complex.

The statue of Douglas Fairbanks, located in the Academy of Motion Pictures Arts & Sciences Courtyard at the School of Cinematic Arts.

SCA students on set.

The Foley Recording Studio, located in the Marcia Lucas Post-Production Center.

Innovation and creativity are key factors on every project created by SCA students.

The Game Innovation Lab provides flexibility for Interactive Media & Games students to collaborate on projects, game play and research.

Jury–style classrooms through out the Cinematic Arts Complex are versatile spaces for classes, workshops, conferences and special guests.

The Michelle and Kevin Douglas Imax Theatre and Immersive Media Lab, located in the Robert Zemeckis Center for Digital Arts is a one-of-a-kind research facility at the School of Cinematic Arts.

The Sumner M. Redstone Production Building houses two production stages-Redstone Stage 1 and Redstone Stage 2-that are used by nearly 1,000 students from every division of the School of Cinematic Arts.

Students from the John C. Hench Division of Animation & Digital Arts collaborate in The Marilyn and Jeffrey Katzenberg Center for Animation.

Media Arts + Practices students take advantage of collaborative spaces in the Interactive Media Building.

The Performance Capture facilities at the Robert Zemeckis Center for Digital Arts.

The editing bays in the Marcia Lucas Post-Production Center offer technical support during business hours so students can focus on artistic, rather than technical, decisions.

The Hugh Hefner Exhibition Hall, located in the George Lucas Building, rotates collections that have included the history of Hollywood, James Bond, film technology, legendary television executive Brandon Tartikoff and even Marvel’s The Avengers.

The Interactive Media Building houses the latest technology and resources for the media makers of tomorrow.

The Scoring Stage allows for intimate recording and editing sessions as well as full orchestra recordings.

State-of-the-art facilities allow SCA students to create industry standard films, television, interactive media and other projects.

Sound design is one of the many disciplines offered for study at the School of Cinematic Arts

The Ray Stark Theatre invites guests to interact with students and faculty during classes, screening and seminars taking place in this facility.

Animation & Digital Arts students study 2D, 3D, stop-motion and many other forms of animation during their time at SCA.

Students in the John C. Hench Division of Animation & Digital Arts make their cubicles into personalized work stations.

Trojan Vision, the School of Cinematic Arts’ Television Station, produces an array of live shows that broadcast to the Los Angeles area.

The School of Cinematic Arts Complex.

The Writing Division offers small workshop classes, intended to simulate the development process in the film, television and interactive media industries.

The Robert Zemeckis Center for Digital Arts is a 35,000 square foot facility and is the country's first and only fully digital training center, which includes The Michelle and Kevin Douglas Imax Theatre and Immersive Media Lab.