Foundations of Game Design

Units: 2
Student Level: Beginning

Jun 25 - Aug 3 Add to cart
Schedule: Tue/Thu 1:00 pm - 3:20 pm
Orientation: Jun 24, 2018 at 12:00 AM
Max. Seats: 14
Faculty: Sean Bouchard


About the Class
 
Game designers create fun, engaging, and cathartic experiences for their players, from board games to console games to virtual reality games. But how do those games actually get made?
 
In this class, you will learn about prototyping and playtesting, the techniques that form the basis for all professional game design. Making games is an art, but there are processes you can follow to make your games as good as they can be.
 
  • What is game design?
  • What does game designers do?
  • What’s the difference between systems design, level design, and narrative design?
  • Where do ideas come from?
  • How do you tell which of your ideas are going to work?
  • How do games tell stories?
  • How do you make sure your game is fun to play?
  • How do you make sure your game gets finished? 
In this class, we will address these questions through hands-on work developing a variety of game projects that can be added to your personal creative portfolio.
 
This is your chance to level up your game design skills and create something that shows off your knowledge and skill when you apply to a job in the games industry or to a college-level games program. Programming experience is not required.
 
 
*All projects are created outside of scheduled class time.*
 
 
INSTRUCTOR(S): Sean Bouchard
 
 
*Please note that dates and times of the course are subject to changes. Additional tutorials are taught during outside hours.*