Intro to Virtual Reality: An Incubator for VR Storytelling

Units: 3
Student Level: Beginning

Jun 25 - Aug 3 Registration will open on November 1st
Schedule: 5:00pm - 8:00pm Mon/Wed
Orientation: Jun 24, 2018 at 2:00 PM
Max. Seats: 15
Faculty: Andrew Goldstein

The USC School of Cinematic Arts, Summer Program
and the JAUNT Cinematic VR Lab Presents: 

Intro to Virtual Reality: An Incubator for VR Storytelling


Virtual Reality has become a reality! Oculus, Google, PlayStation, HTC, and many more industry giants have thrown their weight behind the growing VR ecosystem, believing that this technology is the wave of the future.


It is the perfect time for students to experiment with this hardware, as billions of dollars has been invested into the space in the past few years. With ample job opportunities and a potential emerging market, learning the fundamentals of virtual reality content design is a must in today's visual world.


This course will walk students through the state of the VR Industry, get them to think creatively about content and concepts, and then aide them in creating a virtual reality demo.


The six-week course is broken into three two-week course blocks where students will immerse themselves in virtual reality to understand the marketplace, formulate a pitch for a new product, and then work together to create a short VR demo.


The course will start with a survey of virtual reality content, examining the techniques that professionals use to create compelling experiences for Interactive Media and 360 video. Students will play, watch, and consume virtual reality content so that they understand the fundamentals of the medium allowing them to comprehend how this new type of content is made, formulated, and produced. 


In the second part of the course, students will create their own pitch for a virtual reality product. Using knowledge learned from the course and first hand experiences of trying VR content, students will build their own pitch and present them in front of the class and industry leaders.


The best presentations will be selected to become demos. With special access to Jaunt tools and technology, some of these products will be turned into short proof of concept experiences that students will be able to take with them at the completion of the course.


No previous knowledge of software or content creation is needed, but a strong desire to learn new skills, concepts, and tools is essential. This course will be a significant amount of work, but students will gain a truly unique understanding of a nascent industry that is expanding by the day. 


*Please note that dates and times of the course are subject to minor changes. Projects are created outside of scheduled class time. Additional tutorials are taught during outside hours.*