Bachelor of Arts
The Bachelor of Arts in Interactive Entertainment combines a broad liberal arts background with specialization in the design of games and interactive entertainment. Students make interactive projects at all levels of the program, gaining hands-on skills across a range of digital media arts. Hands-on skills are taught within a vibrant community of thought that explores new models of interactivity as well as emerging markets and platforms for playful media. Emphasis is placed on collaboration, teambuilding, innovation and creative leadership.
The Bachelor of Arts in Interactive Entertainment is granted through the Dornsife College of Letters, Arts & Sciences in conjunction with the School of Cinematic Arts. Major courses are selected from the curriculum of the School of Cinematic Arts. The degree requires 128 units, including a minimum of 48 units in the major.
Master of Fine Arts
The M.F.A. in Interactive Media is an intensive three-year program designed to prepare students to become creative thought leaders and innovators in the evolving fields of games and interactive entertainment. M.F.A. students are immersed in hands-on project development, gaining skills in design, development, collaboration and creative leadership, culminating in a yearlong thesis project.
at the MFA Thesis show
The M.F.A. program draws on the strengths of the School of Cinematic Arts, including Game Design, Animation, Sound Production, Screenwriting, Producing and Critical Studies, bringing these resources together in a vibrant community of innovative digital media practice.
The program requires 50 units, of which 36 are requirements and 14 are electives. Of these electives, a minimum of 6 units must be taken in the School of Cinematic Arts. Students are required to complete an advanced interactive project which they design and produce in CTIN 594ab Master's Thesis.
Minor in Game Animation
The skills of the modern animator, visual effects artist, performance capture professional and many others are of great value in the games industry when paired with an understanding of how these assets can be used in games and systems. The Game Animation Minor provides an educational path that teaches both systems thinking and the skills and creativity of an animator.
Minor in Game Audio
Game audio professionals must not only be competent in one area (e.g., expressly in music composing, or in audio recording), but in other areas of audio and in theories of procedurality and interaction. This minor provides grounding in game design and systems thinking, while also providing theoretical backing and skills in audio design and composition to prepare students to design successful audio for the games industry.
Minor in Game Design
Design for games is a young, exciting field applicable to media artists working all over the world, in different aspects of the industry and with as many different tools as possible. The Game Design minor teaches iterative design and prototyping skills while providing students the opportunity to explore design for new technologies and the skills of user assessment and usability testing.
Minor in Game Entrepreneurism
The modern media, technology and entertainment fields are built on the backs of new businesses and new ideas. To start a successful business, a young videogame entrepreneur needs specific knowledge of the processes for setting up a business, finding investment and turning their creative project from prototype to finished project. The Game Entrepreneurism Minor provides an educational path that teaches hard business thinking for creative entrepreneurs.